PLEASE NOTE: While we are more than happy to "lend" our "local color" creations for use in others' storytelling to help enhance and in the spirit of collaborative, interactive role-playing, we expect respect in their use. They are individual player creations - they belong to the player that created them. Please do not kill, maim, or destroy these creations.
Also, please remember that the WestEnd is a Member-Created area; complete and total annihilation of the area effects those who have creations in this Rhy'Din neighborhood. Ask first. One might be surprised at the answer. Otherwise be aware any destruction called on the WestEnd without all the WestEnd Players' Consent will be ignored.
Everyone is welcome to add to NPC's and Local Color.
You are invited to add your own creations. Be it locations or NPC's we offer the same safety to your creations as we do to ours. What you create belongs to you and no one has the right to destroy, remove, or otherwise tamper with your creations except you or those whom you give your permission to. We lay no claim on anything we did not create. Everything you create still belongs to you. The goal behind the WestEnd has and always will be sharing our fun with others. We want you to feel welcome and included on every level.
All we ask is that everyone play respectfully with one another and to the shared ambience of the setting that Sid's Player, Julie, created.
NPC, Local Color, Building and Sharing a World...
In the interest of helping to build the community of which we are all a part I wish to share some of my NPCs and Local Color and my thoughts about them, and offer them up for use as part of this Shared World of Rhy"Din. This first posting will more than likely be added to at future points with other posts in this thread. I enthusiastically invite all of you to share your own Local Color creations here, too. Share with us! I would love to see them.
I placed NPC in the title of this in order to make clarification. Normally, when I talk on this I just use the term "Local Color." We all do it and use it. Either when writing our stories or playing them out in the rooms. Certain "quirks" of the Inn are commonly referred to playables by many.
As an example, though I know some do not like to use him (but most know of him), Guido. However, there are other examples; the chalkboard behind the bar, the dragon's head over the hearth, Sid's own SOPCoD. These are things that help the setting to live and breathe. It is more than just setting, though most of the above examples were parts of a setting.
When we write our stories we add local color in with the use of NPCs (non-played/player characters) and interesting tidbits about the scene in which our stories are taking place.
Local Color and NPCS:
In my original OOC opening posting in this board I invited all to avail themselves of the local color. I wish to offer up now a more thorough list of items, quirks, people, and places up for public use.
WestEnd " WestEnd is a rundown and dilapidated district west of the Red Dragon Inn. It is on the cusp between Old Town and Stars End Sector. The neighborhood is bordered on its west by a warehouse district, with docks and the water beyond that. It isn't an easy place to live and has become a haven for the disenfranchised due to certain quirks of this particular area of Rhy"Din.
Some of WestEnd's peculiar quirks already in play and up for use include: WestEnd seems to be a 'dead zone," of sorts. When one is inside its boundaries one is effectively "off the radar." To 'see" into WestEnd seems to be impossible by any means; magics, scrying, tech, second sight, telepathically, otherworldly talents. Once inside, it is near impossible for any to locate you who are also not inside the confines of WestEnd.
This 'dead zone" also has consequences inside the boundaries of WestEnd, or maybe it is just because WestEnd is between the manna rich Old Town and the high tech splendors of Stars End Sector. For whatever reason, both magic and tech work often twisted and unexpected ways inside WestEnd. Most of the lights, though there are not many working ones on the maze-like streets of this tumble down neighborhood, are spell lamps. If it seems to work like something in the modern world, one can bet the internal mechanism of whatever it is will be a marriage of tech and magic in order to function in WestEnd.
Reynaldo's Bruised Fruit and Produce ('dented and bent, never abused") " Reynaldo's is a building to the right of center in WestEnd; a two story, corrugated tin roof and awning deal inhabited on the upper floor by a family of six. Reynaldo Reynard, the foxy, distinguished older patron of the clan, works with his four tricksey sons " all in the mid to upper twenties in appearance - haggling down at the docks in early morning hours for crates of slightly dented and bent fruits and vegetables.
Reynaldo, and his four sons are over seen and handled by his youngest child, a daughter named Esme who also runs the produce stand in WestEnd and the satellite booth the family keeps in the Marketplace. Esme is a played character, but she would be a known fixture in WestEnd and the Marketplace up until just recently when she has been absent from both places much to her family's increasing worry. Reynaldo and the boys can't quite seem to function without Esme and their appearances, attitudes, home and business have suffered.
Reynaldo and the boys are Non-Player Characters. All I ask is that you do not kill them if you use them in your tellings.
Makos " WestEnd has a good number of gangs ratting about its maze-like streets and dark alleys, it is not only a haven for the disenfranchised and those with a need to stay hidden, but also those that would prey off such beings.
The Makos are a group NPC. Kill, maim, destroy as many as you wish. ::Grins.:: More will show up. These are what I like to call free-for-all Doritos. "Crunch all you want, we'll make more."
The Makos are the front-runners for a shadowy unknown figure. Mid-level Adepts of varying species, they wear grey dragon hide attire. Their favorite pastimes are head bashing, extortion, murder, torture, and a 'sport' they call Rabbit and Hounds where the Makos pick a target and run it down like a pack of hunting dogs until the target is caught and killed in a frenzy.
Meandering Rave " Throughout WestEnd, into the warehouse district and out onto the buildings along the docks the Meandering Rave wanders. One night in one spot, the next in another; its patrons spilling out from the insides of whatever venue has been chosen for the eve. The music plays from the time of sun's setting to its rising. Sunglasses are a necessity for those remaining until the last chill notes have sounded.
Our Lady of Perpetual Misery (Perp Miz) and its Bell Tower " On the eastern border of the WestEnd and Old Town is a Bell Tower connected to a large ramshackle building of worship. The Bell Tower can be heard across the entirety of WestEnd and rings on the hour and half hour, but it is not known for keeping the correct time and has been known to chime up to fourteen o"clock on a whim.
The denomination of Our Lady of Perpetual Misery, more commonly known as Perp Miz, is not very clear. There is Bingo every Thursday evening and Sid often calls the games for a few hours. Many of the elderly from all parts of Rhy"Din who cannot live alone anymore have come to Perp Miz. Sid has been known to take groups of the seniors on outings, often to the HoJo's on Route 80 where they have nightly shows featuring male strippers.
A word on Sid and Scottie's Brownstone " The direct geographical center of WestEnd is the location of Sid and Scottie's Brownstone. However, it is not easily seen. Unless a being has been specifically invited by Scottie or Sid, or the couple have some reason for making a mental note that someone is allowed, when trying to locate the Brownstone it will seem to slide from the corner of one's vision. Looking directly at the space where it is supposed to be there will appear to be a vacant lot. If one is standing there when someone exits the front doors at the top of the stoop they will seem to be standing in mid air.
Delivery personnel who frequent the district can locate the Brownstone. Many of the permanent residents can also easily see the 'stone. It is not impossible to locate it when inside WestEnd, it's just a bit tricky if one isn't familiar with the oddity of it and can be quite disconcerting to attempt a knock on that front door when one cannot see the steps or even the building to which they lead.
When seen, though much around it is in disrepair, the Brownstone is pristine in its renovation. Fine craftsmanship of non-magical construction compliments of the master dwarf craftsman Dalbelborak and his crew.
About the SOPCoD " SOPCoD stands for Sawed Off Pool Cue o' Doom and it is Sid's preferred object of choice when dealing with patron control at her shifts in the Red Dragon Inn. There are now two SOPCoD, one is the thickened end just over a forearm's length of a standard twenty-one weight pool stick, its middle hollowed out and filled with a core of mithril enhanced lead, and the other is its twin in appearance except that it is made of solid titanium and was a gift to Sid from Tara. "Sid's SOPCoD' and a Yule sentiment from Tara are engraved on the titanium cranium crusher.
Sid leaves them both behind the bar and just under its wooden counter top within easy reach. Feel free to use them. I only ask that you do no permanent damage to either. Stealing is all right if you let me know it has been done, either IC or OOC (I can't play off of it if I don't know it has happened), and as long as the SOPCoD can eventually be reacquired.
You are Invited to Share!
These are just a few bits of Local Color, more may come at future points and I will post them here. What, if any, bits of your own Local Color do you wish to share" Come, tell us! Thoughts on Local Color, collective NPC, Shared Worlds? I'd love to hear it! Tell us!
Also, please remember that the WestEnd is a Member-Created area; complete and total annihilation of the area effects those who have creations in this Rhy'Din neighborhood. Ask first. One might be surprised at the answer. Otherwise be aware any destruction called on the WestEnd without all the WestEnd Players' Consent will be ignored.
Everyone is welcome to add to NPC's and Local Color.
You are invited to add your own creations. Be it locations or NPC's we offer the same safety to your creations as we do to ours. What you create belongs to you and no one has the right to destroy, remove, or otherwise tamper with your creations except you or those whom you give your permission to. We lay no claim on anything we did not create. Everything you create still belongs to you. The goal behind the WestEnd has and always will be sharing our fun with others. We want you to feel welcome and included on every level.
All we ask is that everyone play respectfully with one another and to the shared ambience of the setting that Sid's Player, Julie, created.
NPC, Local Color, Building and Sharing a World...
In the interest of helping to build the community of which we are all a part I wish to share some of my NPCs and Local Color and my thoughts about them, and offer them up for use as part of this Shared World of Rhy"Din. This first posting will more than likely be added to at future points with other posts in this thread. I enthusiastically invite all of you to share your own Local Color creations here, too. Share with us! I would love to see them.
I placed NPC in the title of this in order to make clarification. Normally, when I talk on this I just use the term "Local Color." We all do it and use it. Either when writing our stories or playing them out in the rooms. Certain "quirks" of the Inn are commonly referred to playables by many.
As an example, though I know some do not like to use him (but most know of him), Guido. However, there are other examples; the chalkboard behind the bar, the dragon's head over the hearth, Sid's own SOPCoD. These are things that help the setting to live and breathe. It is more than just setting, though most of the above examples were parts of a setting.
When we write our stories we add local color in with the use of NPCs (non-played/player characters) and interesting tidbits about the scene in which our stories are taking place.
Local Color and NPCS:
In my original OOC opening posting in this board I invited all to avail themselves of the local color. I wish to offer up now a more thorough list of items, quirks, people, and places up for public use.
WestEnd " WestEnd is a rundown and dilapidated district west of the Red Dragon Inn. It is on the cusp between Old Town and Stars End Sector. The neighborhood is bordered on its west by a warehouse district, with docks and the water beyond that. It isn't an easy place to live and has become a haven for the disenfranchised due to certain quirks of this particular area of Rhy"Din.
Some of WestEnd's peculiar quirks already in play and up for use include: WestEnd seems to be a 'dead zone," of sorts. When one is inside its boundaries one is effectively "off the radar." To 'see" into WestEnd seems to be impossible by any means; magics, scrying, tech, second sight, telepathically, otherworldly talents. Once inside, it is near impossible for any to locate you who are also not inside the confines of WestEnd.
This 'dead zone" also has consequences inside the boundaries of WestEnd, or maybe it is just because WestEnd is between the manna rich Old Town and the high tech splendors of Stars End Sector. For whatever reason, both magic and tech work often twisted and unexpected ways inside WestEnd. Most of the lights, though there are not many working ones on the maze-like streets of this tumble down neighborhood, are spell lamps. If it seems to work like something in the modern world, one can bet the internal mechanism of whatever it is will be a marriage of tech and magic in order to function in WestEnd.
Reynaldo's Bruised Fruit and Produce ('dented and bent, never abused") " Reynaldo's is a building to the right of center in WestEnd; a two story, corrugated tin roof and awning deal inhabited on the upper floor by a family of six. Reynaldo Reynard, the foxy, distinguished older patron of the clan, works with his four tricksey sons " all in the mid to upper twenties in appearance - haggling down at the docks in early morning hours for crates of slightly dented and bent fruits and vegetables.
Reynaldo, and his four sons are over seen and handled by his youngest child, a daughter named Esme who also runs the produce stand in WestEnd and the satellite booth the family keeps in the Marketplace. Esme is a played character, but she would be a known fixture in WestEnd and the Marketplace up until just recently when she has been absent from both places much to her family's increasing worry. Reynaldo and the boys can't quite seem to function without Esme and their appearances, attitudes, home and business have suffered.
Reynaldo and the boys are Non-Player Characters. All I ask is that you do not kill them if you use them in your tellings.
Makos " WestEnd has a good number of gangs ratting about its maze-like streets and dark alleys, it is not only a haven for the disenfranchised and those with a need to stay hidden, but also those that would prey off such beings.
The Makos are a group NPC. Kill, maim, destroy as many as you wish. ::Grins.:: More will show up. These are what I like to call free-for-all Doritos. "Crunch all you want, we'll make more."
The Makos are the front-runners for a shadowy unknown figure. Mid-level Adepts of varying species, they wear grey dragon hide attire. Their favorite pastimes are head bashing, extortion, murder, torture, and a 'sport' they call Rabbit and Hounds where the Makos pick a target and run it down like a pack of hunting dogs until the target is caught and killed in a frenzy.
Meandering Rave " Throughout WestEnd, into the warehouse district and out onto the buildings along the docks the Meandering Rave wanders. One night in one spot, the next in another; its patrons spilling out from the insides of whatever venue has been chosen for the eve. The music plays from the time of sun's setting to its rising. Sunglasses are a necessity for those remaining until the last chill notes have sounded.
Our Lady of Perpetual Misery (Perp Miz) and its Bell Tower " On the eastern border of the WestEnd and Old Town is a Bell Tower connected to a large ramshackle building of worship. The Bell Tower can be heard across the entirety of WestEnd and rings on the hour and half hour, but it is not known for keeping the correct time and has been known to chime up to fourteen o"clock on a whim.
The denomination of Our Lady of Perpetual Misery, more commonly known as Perp Miz, is not very clear. There is Bingo every Thursday evening and Sid often calls the games for a few hours. Many of the elderly from all parts of Rhy"Din who cannot live alone anymore have come to Perp Miz. Sid has been known to take groups of the seniors on outings, often to the HoJo's on Route 80 where they have nightly shows featuring male strippers.
A word on Sid and Scottie's Brownstone " The direct geographical center of WestEnd is the location of Sid and Scottie's Brownstone. However, it is not easily seen. Unless a being has been specifically invited by Scottie or Sid, or the couple have some reason for making a mental note that someone is allowed, when trying to locate the Brownstone it will seem to slide from the corner of one's vision. Looking directly at the space where it is supposed to be there will appear to be a vacant lot. If one is standing there when someone exits the front doors at the top of the stoop they will seem to be standing in mid air.
Delivery personnel who frequent the district can locate the Brownstone. Many of the permanent residents can also easily see the 'stone. It is not impossible to locate it when inside WestEnd, it's just a bit tricky if one isn't familiar with the oddity of it and can be quite disconcerting to attempt a knock on that front door when one cannot see the steps or even the building to which they lead.
When seen, though much around it is in disrepair, the Brownstone is pristine in its renovation. Fine craftsmanship of non-magical construction compliments of the master dwarf craftsman Dalbelborak and his crew.
About the SOPCoD " SOPCoD stands for Sawed Off Pool Cue o' Doom and it is Sid's preferred object of choice when dealing with patron control at her shifts in the Red Dragon Inn. There are now two SOPCoD, one is the thickened end just over a forearm's length of a standard twenty-one weight pool stick, its middle hollowed out and filled with a core of mithril enhanced lead, and the other is its twin in appearance except that it is made of solid titanium and was a gift to Sid from Tara. "Sid's SOPCoD' and a Yule sentiment from Tara are engraved on the titanium cranium crusher.
Sid leaves them both behind the bar and just under its wooden counter top within easy reach. Feel free to use them. I only ask that you do no permanent damage to either. Stealing is all right if you let me know it has been done, either IC or OOC (I can't play off of it if I don't know it has happened), and as long as the SOPCoD can eventually be reacquired.
You are Invited to Share!
These are just a few bits of Local Color, more may come at future points and I will post them here. What, if any, bits of your own Local Color do you wish to share" Come, tell us! Thoughts on Local Color, collective NPC, Shared Worlds? I'd love to hear it! Tell us!