((Many within our group of late have been approached by others wanting to play with us and in our storylines. Many ask the same question over and over and over again: How can I play with you/in your stories"
We've been trying to come up with an answer that everyone can easily understand. It's proven daunting.
The most important thing to remember is that EVERYONE is welcome to play with us! However, there is a catch' you have to do it yourself.
Here are our Ten Golden Concepts, things to keep in mind:
Number One:
Play *with* us, not *at* us.
Playing with is allowing an exchange of interaction, playing at is dictating to us consequences to our character/s or stories without allowing us any interaction. If you want to play with us, don't play at us.
Number Two:
Respect. Respecting the players, the characters and the stories is a golden rule. Treat every writer/player like you want to be treated! Play to our illusions, we play to yours. Try to hijack our stories, or downplay our character/s to make your character/s seem like the-end-all-be-all" Bad idea. You are likely to be ignored. Playing into one another's illusion is what creates the ambience of a shared IC community. We are always happy to weave our stories with others but we expect them to offer the same.
Number Three:
Communicate, Communicate, Communicate. Post it, put it out there during in-room play, any way you do it, DO IT! If we don't know it, we can't play off of it. You gotta let us know.
We consider OOC a tool, folks, we use it to talk to other players so that in the end everyone gets what they want. If you don't tell us, we can't read your mind, we simply won't know. Where does that leave you and your stories" Out in the freaking cold.
Number Four:
Starring Role; make your character the star of their story. We can't do it, but you can. Build, create, devise a story where your character/s is/are in the leading role/s. You will have a lot more fun if you do so. Remember it isn't up to us to script you, we aren't the Grand Game Masters from the table-top days of D&D, it really isn't our job to tell your character/s stories; it's yours.
What we can do is help you in enriching your stories. Use our character/s, use our baddies, (in respectful ways), we won't mind" In fact, we enjoy it.
Number Five:
Have fun. No matter what you are doing, if it's not fun, then it aint worth doing.
Number Six:
You can't know everything! You nor your character/s can know everything about ours. Heck, we the players don't know everything in our own stories" We keep our storylines open to interaction. We are often surprised by the twists that happen when in-room playing. Every shared interaction has influence over our ongoing stories, whether it is big or small remains part of the mystery.
Our background and history is very solid, true. Most of us have been building our character/s foundations since the early "90's. There is way too much past to try and explain it all. As for the present' How can we tell you what?s happening or going to happen or where your character/s best fits in when we don't have that information'
Number Seven:
Weave your stories into ours. If you don't do it, we can't. We are simply fellow players telling our own character/s stories. No one can expect us to know all about their character/s in such a way as to write them instantly into our stories. But you know your character/s. It isn't up to us to tell you your character/s stories. That, my friends, is up to you and your imagination.
Perceptions are key here, use them, twist them; make them into something that works for you.
Stay open to what evolves. Take advantage of what is being offered by setting, circumstance and situation. Incorporate what occurs in a direction you choose to allow growth that appeases your desires.
Number Eight:
Courtesy is not a four letter word! Player courtesy goes a long way. Be nice to us, we'll be nice to you.
Number Nine:
We don't script, we plot. There is a huge difference. A script involves control over every detail, while a plot is merely a device used to set a story goal. There can be many plots at play at any given time, because every character has their own reason for involvement.
Setting a goal for the story doesn't mean we know how we are going to get there. Much of what we do happens during IC interactions. We simply manipulate our character/s perceptions to aid in building towards our overall goals. Each of us has our own story goals, and each of us strive to work together to collectively accomplish them.
Number Ten:
Remember we are here to have fun too. Please be considerate of our time and attentions. If we are in-room playing perhaps the OOC conversation about story plotting can wait for a better time" Email and Private Messaging on DM are lovely tools; please feel free to use them.
In closing, I wish to reiterate that all are welcome to play with us, but there is a limit to our abilities; we can only offer up so much of our time because the rest of it is focused on us and what it is we want to do.
Thanks, Lanette Player of Bel and many others" ))
We've been trying to come up with an answer that everyone can easily understand. It's proven daunting.
The most important thing to remember is that EVERYONE is welcome to play with us! However, there is a catch' you have to do it yourself.
Here are our Ten Golden Concepts, things to keep in mind:
Number One:
Play *with* us, not *at* us.
Playing with is allowing an exchange of interaction, playing at is dictating to us consequences to our character/s or stories without allowing us any interaction. If you want to play with us, don't play at us.
Number Two:
Respect. Respecting the players, the characters and the stories is a golden rule. Treat every writer/player like you want to be treated! Play to our illusions, we play to yours. Try to hijack our stories, or downplay our character/s to make your character/s seem like the-end-all-be-all" Bad idea. You are likely to be ignored. Playing into one another's illusion is what creates the ambience of a shared IC community. We are always happy to weave our stories with others but we expect them to offer the same.
Number Three:
Communicate, Communicate, Communicate. Post it, put it out there during in-room play, any way you do it, DO IT! If we don't know it, we can't play off of it. You gotta let us know.
We consider OOC a tool, folks, we use it to talk to other players so that in the end everyone gets what they want. If you don't tell us, we can't read your mind, we simply won't know. Where does that leave you and your stories" Out in the freaking cold.
Number Four:
Starring Role; make your character the star of their story. We can't do it, but you can. Build, create, devise a story where your character/s is/are in the leading role/s. You will have a lot more fun if you do so. Remember it isn't up to us to script you, we aren't the Grand Game Masters from the table-top days of D&D, it really isn't our job to tell your character/s stories; it's yours.
What we can do is help you in enriching your stories. Use our character/s, use our baddies, (in respectful ways), we won't mind" In fact, we enjoy it.
Number Five:
Have fun. No matter what you are doing, if it's not fun, then it aint worth doing.
Number Six:
You can't know everything! You nor your character/s can know everything about ours. Heck, we the players don't know everything in our own stories" We keep our storylines open to interaction. We are often surprised by the twists that happen when in-room playing. Every shared interaction has influence over our ongoing stories, whether it is big or small remains part of the mystery.
Our background and history is very solid, true. Most of us have been building our character/s foundations since the early "90's. There is way too much past to try and explain it all. As for the present' How can we tell you what?s happening or going to happen or where your character/s best fits in when we don't have that information'
Number Seven:
Weave your stories into ours. If you don't do it, we can't. We are simply fellow players telling our own character/s stories. No one can expect us to know all about their character/s in such a way as to write them instantly into our stories. But you know your character/s. It isn't up to us to tell you your character/s stories. That, my friends, is up to you and your imagination.
Perceptions are key here, use them, twist them; make them into something that works for you.
Stay open to what evolves. Take advantage of what is being offered by setting, circumstance and situation. Incorporate what occurs in a direction you choose to allow growth that appeases your desires.
Number Eight:
Courtesy is not a four letter word! Player courtesy goes a long way. Be nice to us, we'll be nice to you.
Number Nine:
We don't script, we plot. There is a huge difference. A script involves control over every detail, while a plot is merely a device used to set a story goal. There can be many plots at play at any given time, because every character has their own reason for involvement.
Setting a goal for the story doesn't mean we know how we are going to get there. Much of what we do happens during IC interactions. We simply manipulate our character/s perceptions to aid in building towards our overall goals. Each of us has our own story goals, and each of us strive to work together to collectively accomplish them.
Number Ten:
Remember we are here to have fun too. Please be considerate of our time and attentions. If we are in-room playing perhaps the OOC conversation about story plotting can wait for a better time" Email and Private Messaging on DM are lovely tools; please feel free to use them.
In closing, I wish to reiterate that all are welcome to play with us, but there is a limit to our abilities; we can only offer up so much of our time because the rest of it is focused on us and what it is we want to do.
Thanks, Lanette Player of Bel and many others" ))