Not a lot of people realize there's all kinds of perks to living in the West End. Rent's cheap, there's plenty of housing - lots of really pretty property, too, old brownstones and riverside mansions, abandoned warehouses being gentrified (and squatted in the meantime), mills and factories quickly being converted to tenements and apartment complexes. The West End is the epitome of the Rhydin melting pot, too, with hundreds of different worlds, cultures, and peoples represented in its streets and alleyways. The West End never slept; as the aphorism ran, it merely waited, all too often impatient. At any hour, day or night, you could find a store peddling food, drink, weapons, goods - and if not a brick and mortar shop, there was always a sidewalk vendor or a man on the corner who had just what you needed. The West End lived, breathed, and ate just about everything....including people.
Which of course brought one to the well known down side of living in the West End, namely the all too likely possibility of gettting oneself shot, stabbed, eviscerated, exsanguinated, disemboweled, defenestrated, run over, run down, or just plain disappeared. Dying was a way of life in a lot of places - in the West End, they'd turned it into a pastime. But barring the all too likely possibility of a violent demise, there were other troubles your average Westie put up with as a matter of course. For instance, neither technology nor magic was particularly reliable in the back alleys and courtyards of the district, each subject to mischance or outright failure - engines froze, spells fizzled, and God help the moron with an antimatter rifle or a backpack fusion engine, although nobody had yet managed to obliterate more than a block or two.
Also, there was the fact that the whole West End was, as one wit had put it, a 'no scry zone.' Homing beacon, tracer spell, crystal ball or RFID tag, they all came back subject not found once their intended target crossed the district borders. It made for the number one hiding place in the City, where the hunted could go to ground and wait for the dust to settle. It also made for a brisk trade as bounty hunters, spies, and informants moved to fill the niche - when sigint fails, humint covers the gap.
Of course, in Rhydin, 'human intelligence' didn't always involve humans.
It was, overall, an enigma wrapped in a mystery, coated in poison and studded with spikey bits and 'keep out' signs. The City, by and large, tried to ignore the West End, except when it needed something illegal, immoral, or simply obscene. The Westies took that as a point of pride....when they weren't dodging gang wars, running from supernatural predators, fleeing from plagues, fighting fires, or simply scrambling to get out before the next disaster of the week came along to ruin their lives.
Someone had once tried to create a West End tourism board. The sign still stood outside the burned out ruins, its cheery slogan declaring to passersby "There's nowhere to go but up!" It served as an unofficial motto, still - mainly because most of the things people really said about the West End were unprintable.
Love it, hate it, try to ignore it....one thing the West End could never be called was "boring."
Which of course brought one to the well known down side of living in the West End, namely the all too likely possibility of gettting oneself shot, stabbed, eviscerated, exsanguinated, disemboweled, defenestrated, run over, run down, or just plain disappeared. Dying was a way of life in a lot of places - in the West End, they'd turned it into a pastime. But barring the all too likely possibility of a violent demise, there were other troubles your average Westie put up with as a matter of course. For instance, neither technology nor magic was particularly reliable in the back alleys and courtyards of the district, each subject to mischance or outright failure - engines froze, spells fizzled, and God help the moron with an antimatter rifle or a backpack fusion engine, although nobody had yet managed to obliterate more than a block or two.
Also, there was the fact that the whole West End was, as one wit had put it, a 'no scry zone.' Homing beacon, tracer spell, crystal ball or RFID tag, they all came back subject not found once their intended target crossed the district borders. It made for the number one hiding place in the City, where the hunted could go to ground and wait for the dust to settle. It also made for a brisk trade as bounty hunters, spies, and informants moved to fill the niche - when sigint fails, humint covers the gap.
Of course, in Rhydin, 'human intelligence' didn't always involve humans.
It was, overall, an enigma wrapped in a mystery, coated in poison and studded with spikey bits and 'keep out' signs. The City, by and large, tried to ignore the West End, except when it needed something illegal, immoral, or simply obscene. The Westies took that as a point of pride....when they weren't dodging gang wars, running from supernatural predators, fleeing from plagues, fighting fires, or simply scrambling to get out before the next disaster of the week came along to ruin their lives.
Someone had once tried to create a West End tourism board. The sign still stood outside the burned out ruins, its cheery slogan declaring to passersby "There's nowhere to go but up!" It served as an unofficial motto, still - mainly because most of the things people really said about the West End were unprintable.
Love it, hate it, try to ignore it....one thing the West End could never be called was "boring."